void hp_copyViewToQuilt(unsigned int view)
unsigned int view The view index to copy the currently bound glTexture to
Copies the currently bound glTexture to the
hp_quiltTexture. Typical usage involves calling this function for every view you load or render, and then once all the views in the quilt are in place, using
hp_drawLightfield() to print the final quilt to screen as a light field image.