Before you begin on development, we highly suggest you browse some community creations to develop a sense of what works and what inspires you.
Also, be sure to review the Design Guidelines, which catalogs many of the lessons we've learned in developing convincing hologram experiences.
Lastly, as inventors and creators, we love developers! We'd love to share your creative work and credit you, but we have to know about it first. If you make anything that you'd like to share with us and the greater community, please do! We'd be happy to amplify creative endeavors, whether that be telling people about your gallery opening, redistributing your application on MadeWith, or just boosting an interesting gif on Twitter.
|The HoloPlay Unity SDK is the tool we best support. Drop this asset into your scene to capture and display on your Looking Glass|
|HoloPlay.js is the Looking Glass three.js library will help you display your three.js scene into the Looking Glass|
|The UE4 Looking Glass Plugin (beta) allows you to see, play, and interact with your digital creations in 3D within Unreal Engine.|
|The HoloPlay C/C++ API (beta) is for developers who have their own custom tools and would like a way to manually configure their software to generate Looking Glass content|
|The Blender Add-on (beta) features live-display of the camera view in the image editor, an automatic render-setup for Cycles and the option to view rendered multi-view image sequences in the Looking Glass|
|Voxatron is a fantasy console and collection of games made entirely out of voxels. You play official Voxatron games in the Looking Glass. You can also remix existing games, or create your own entirely new games and share them!|